The Art of Being a Monster: Wight

Wight Generally be able to rely on taking lots of punishment that a living creature would not be able to take, outlasing and overwhelming opponents with ferocity. That should prioritize taking down the largest threats and rampaging through a team, disassembling them from being threats, then returning to finish them systematically. Not being distracted by […]

Hero’s Tomb Floor 2

Continued from the first floor. The stairs down to this floor lead to a stone landing facing a dark drop with a mechanical door to the right. Across the dark gap are some pieces of ram-shackle scaffolding supported from below the darkness and on the other side is another door with a landing and to […]